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- > >Hi, Magnus,
- > >hi, Raphael
- > >hi, all there.
- >
- > Hi Fabrice, nice to hear from you.
-
- It suer is. :-)
-
- > The door problem was something I was wondering about 8-) The
- > example map I've designed (on paper) for use with our new textures for NAS
- > doesn't have any doors so this won't be a problem.
-
- Cool. How is the level progressing?
-
- > >About the 'new fast map', Raphael is working on it. He will
- > >use the DSP for scaling and clipping. The 030 will draw the
- > >line. Raphael will take advantage of the parallel work of
- > >the CPUs.
- >
- > Won't using the DSP for the map interfere with the 3D calculations,
- > or can several routines co-exist safely? I know Doug said that it couldn't
- > be used for sound as well as the 3D.
-
- Hehehe... I will now move into areas I don't know much about, but I think that
- Anders told me that the DSP should be able to handle the map without any problems.
- It isn't that much to calculate, just some lines. :-)
-
- > >About music, I don't know if MIDI music would be a good
- > >choice. I think most of F030 owners don't have a MIDI
- > >keyboard...
- >
- > I think it's going to be configurable, with midi as an option (for
- > one player only ;-) and for those with midi sound modules) and also MOD
- > tunes for the intro and maybe inter-level screens. Since everything else is
- > going to be configurable and since midi music is almost ready (I think),
- > why not?
-
- Well said! Atlast someone that thinks the same way as some other of us do.
- Why not? :-))
-
- One idea could be to be able to choose what kind of music they want. Modules or
- midi. Some fast falcons (Afterburner/Hawk and any new computers) should be able
- to handle modules as well. If someone would like to try to implement a 030/040
- modplayer why not? It might be a waist of time, it might not be as well.
-
- //Magnus Kollberg
-
-